Footman
The Footman represents a medium-armored class with more health than a Vanguard and more speed than a Knight. The Footman takes an additional 17.5% damage from chop weapons and an additional 35% damage from blunt weapons.
Footmen have the Sprint Charge special ability which can be activated when running and will cause the Footman to quickly run forward dealing damage to anyone in their way.
Sub-Classes
The Footman has three subclasses:
- Poleman
- Man At Arms
- Engineer
Description of the Sub-Classes
Poleman
"Melee support that keeps opponents at a distance with impressively long shafts"
Perks
+ | 25% bonus sprint attack damage |
- | Vulnerable to ranged attacks |
Special Ability
Bandage Kit: A supply of bandage kits that can be thrown toa llies to heal them.
Weapons
Primary | Secondary | Item |
---|---|---|
Halberd | Knife | Spike Wall |
Polehammer | Hatchet | |
Spear | Shortsword | |
Glaive | Cudgel |
Man-at-Arms
"Agile and balanced fighter with a one-handed weapon and shield"
Perks
+ | 10% Faster movement speed with 1 hand weapons |
+ | Reduce dash cool down 50% |
- | Lacks single shot power |
Special Ability
Bandage Kit: A supply of bandage kits that can be thrown to allies in order to heal them.
Weapons
Primary | Secondary | Tertiary |
---|---|---|
Sword | Knife | Medium Shield |
Morning Star | Axe | |
Falchion | Shortsword | |
One-Handed Spear | Mace | |
Rapier |
Field Engineer
"Able to build a variety of battlefield support structures and not afraid to get his hands dirty"
Perks
+ | Reviving a teammate heals you 25% |
+ | 100% bonus damage to breakables |
- | Vulnerable in direct combat |
Special Ability
Bandage Kit: A supply of bandage kits that can be thrown toa llies to heal them.
Weapons
Primary | Secondary | Item |
---|---|---|
Sledgehammer | Spike Trap | Barricade |
Shovel | Bear Trap | |
Pick Axe |