Knight (Chivalry II)
The Knight is the heaviest armored class in the game, with more health than any other class. It is also the slowest. The Knight takes an additional 25% damage from chop weapons and an additional 35% damage from blunt weapons.
Knights have a special tackle ability they can use to quickly close the distance on an opponent and knock them down.
Sub-Classes
The Knight has three subclasses:
- Officer
- Guardian
- Crusader
Description of the Sub-Classes
Officer
"Seasoned veteran with equipment that combines speed and power"
Perks
+ | Excels when mixing support, ranged and melee actions |
- | 50% increased dash cool down |
Special Abilities
Trumpet: A rallying blare boosts health regen of nearby allies for a time.
Unbreakable: Damaged absorbed by player charges item.
Tackle: Knocks enemies to the ground.
Weapons
Primary | Secondary | Item |
---|---|---|
Longsword | Sword | Throwing Knife |
War Axe | Axe | |
Heavy Mace | Mace | |
Pole Axe |
Guardian
"A wall of iron and steel, this behemoth excels at holding the line"
Perks
+ | Unmatched Durability |
- | 50% increased dash cooldown |
Special Abilities
Banner: A plantable banner that heals nearby allies over time.
Unbreakable: Damaged absorbed by player charges item.
Tackle: Knocks enemies to the ground.
Weapons
Primary | Secondary | Tertiary |
---|---|---|
Warhammer | Hatchet | Heavy Shield |
Axe | Short Sword | |
Falchion | Mace | |
One-Handed Spear |
Crusader
"True bruiser who combines crushing power with great armour"
Perks
+ | Loadout provides maximum offensive potential |
- | 50% increased dash cool down |
Special Abilities
Oil Pot: A clay pot that shatters on impact to ignite the area or target in flames.
Unbreakable: Damaged absorbed by player charges item.
Tackle: Knocks enemies to the ground.
Weapons
Primary | Secondary | Item |
---|---|---|
Messer | Axe | Throwing Axe |
Battle Axe | Falchion | |
Two-Handed Hammer | Morning Star | |
Executioners Axe |