Category:Weapons (Chivalry II)
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Weapon Damage and Speeds
Weapon | Category | Damage type | Slash | Stab | Overhead | Special | Slash Windup | Slash Windup (Heavy) | Slash Release | Slash Recovery | Stab Windup | Stab Windup (Heavy) | Stab Release | Stab Recovery | Overhead Windup | Overhead Windup (Heavy) | Overhead Release | Overhead Recovery | Special Windup | Special Release | Special Recovery |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greatsword | 2-handed Swords | Cut | 50 | 50 | 70 | 100 | 0.325 | 0.675 | 0.55 | 1.1 | 0.35 | 0.7 | 0.425 | 1 | 0.325 | 0.675 | 0.525 | 1.1 | 1 | 0.45 | 1.35 |
Highland Sword | 2-handed Swords | Cut | 50 | 40 | 70 | 55 | 0.425 | 0.625 | 0.65 | 1.4 | 0.4 | 0.75 | 0.45 | 1.5 | 0.475 | 0.825 | 0.65 | 1.4 | 0.9 | 0.8 | 1.5 |
Longsword | 2-handed Swords | Cut | 40 | 55 | 50 | 80 | 0.225 | 0.575 | 0.475 | 0.8 | 0.275 | 0.625 | 0.4 | 0.8 | 0.2 | 0.55 | 0.45 | 0.8 | 0.85 | 0.45 | 1.2 |
Messer | 2-handed Swords | Cut | 55 | 40 | 70 | 90 | 0.325 | 0.675 | 0.525 | 0.95 | 0.3 | 0.65 | 0.425 | 0.95 | 0.325 | 0.675 | 0.5 | 0.95 | 0.9 | 0.45 | 1.3 |
Halberd | Halberds | Chop | 45 | 55 | 55 | 85 | 0.35 | 0.7 | 0.6 | 1.05 | 0.4 | 0.75 | 0.37 | 1 | 0.35 | 0.7 | 0.5 | 1.05 | 1.05 | 0.6 | 1.3 |
Pole Axe | Halberds | Chop | 40 | 50 | 50 | 70 | 0.35 | 0.7 | 0.5 | 0.85 | 0.35 | 0.7 | 0.35 | 0.85 | 0.3 | 0.65 | 0.5 | 0.85 | 1 | 0.6 | 1.2 |
Glaive | Halberds | Chop | 30 | 40 | 40 | 60 | 0.2 | 0.55 | 0.55 | 0.85 | 0.4 | 0.75 | 0.35 | 0.85 | 0.2 | 0.55 | 0.475 | 0.85 | 0.9 | 0.55 | 1.1 |
Dane Axe | Axes | Chop | 50 | 40 | 60 | 85 | 0.275 | 0.625 | 0.5 | 0.8 | 0.3 | 0.65 | 0.4 | 0.8 | 0.25 | 0.6 | 0.475 | 0.8 | 0.85 | 0.5 | 1 |
Battle Axe | Axes | Chop | 55 | 40 | 65 | 100 | 0.3255 | 0.6755 | 0.55 | 0.9 | 0.35 | 0.7 | 0.375 | 0.9 | 0.35 | 0.7 | 0.525 | 0.95 | 1 | 0.5 | 1.3 |
War Axe | Axes | Chop | 50 | 35 | 60 | 90 | 0.3255 | 0.6755 | 0.55 | 1 | 0.35 | 0.7 | 0.4 | 1 | 0.325 | 0.675 | 0.5 | 1 | 1.1 | 0.5 | 1.35 |
Executioners Axe | Axes | Chop | 45 | 30 | 60 | 80 | 0.3255 | 0.6755 | 0.6 | 1.1 | 0.35 | 0.7 | 0.4 | 1.1 | 0.325 | 0.675 | 0.55 | 1.1 | 1.1 | 0.5 | 1.35 |
Heavy Mace | Maces | Blunt | 40 | 40 | 50 | 80 | 0.25 | 0.6 | 0.55 | 0.95 | 0.3 | 0.65 | 0.35 | 0.95 | 0.3 | 0.65 | 0.55 | 0.95 | 1 | 0.5 | 1.3 |
War Club | Maces | Blunt | 30 | 35 | 45 | 65 | 0.2 | 0.55 | 0.5 | 0.8 | 0.3 | 0.65 | 0.35 | 0.8 | 0.2 | 0.55 | 0.5 | 0.8 | 0.85 | 0.5 | 1.1 |
Two Handed Hammer | Maces | Blunt | 40 | 35 | 50 | 80 | 0.275 | 0.625 | 0.525 | 0.9 | 0.3 | 0.65 | 0.35 | 0.9 | 0.325 | 0.675 | 0.5 | 0.9 | 1.1 | 0.5 | 1.3 |
Maul | Maces | Blunt | 50 | 30 | 60 | 120 | 0.375 | 0.725 | 0.55 | 1.15 | 0.35 | 0.7 | 0.375 | 0.9 | 0.45 | 0.8 | 0.525 | 1.15 | 1.35 | 0.5 | 1.35 |
Polehammer | Maces | Blunt | 45 | 40 | 50 | 100 | 0.3 | 0.65 | 0.575 | 1 | 0.3 | 0.65 | 0.4 | 1 | 0.35 | 0.7 | 0.525 | 1 | 1.1 | 0.6 | 1.35 |
Spear | Spears | Cut | 40 | 50 | 30 | 70 | 0.35 | 0.7 | 0.35 | 0.9 | 0.35 | 0.7 | 0.35 | 0.9 | 0.25 | 0.6 | 0.45 | 0.85 | 0.7 | 1 | 1 |
Javelin | Spears | Cut | 30 | 40 | 35 | 50 | 0.25 | 0.6 | 0.35 | 0.85 | 0.2 | 0.55 | 0.3 | 0.85 | 0.25 | 0.6 | 0.425 | 0.8 | 0.7 | 0.35 | 0.9 |
Javelin (Mounted) | Spears | Cut | 30 | 40 | 35 | 50 | 0.25 | 0.6 | 0.35 | 0.85 | 0.3 | 0.65 | 0.35 | 0.85 | 0.25 | 0.6 | 0.45 | 0.8 | 0.7 | 0.55 | 0.9 |
Lance | Spears | Cut | 40 | 50 | 25 | 50 | 0.3 | 0.65 | 0.35 | 0.9 | 0.35 | 0.7 | 0.35 | 0.9 | 0.25 | 0.6 | 0.45 | 0.9 | 1 | 1 | 1 |
Lance (Mounted) | Spears | Cut | 40 | 50 | 25 | 50 | 0.3 | 0.65 | 0.35 | 0.9 | 0.35 | 0.7 | 0.35 | 0.9 | 0.25 | 0.6 | 0.45 | 0.9 | 1 | 1 | 1 |
Sword | 1-handed | Cut | 40 | 45 | 50 | 70 | 0.15 | 0.5 | 0.425 | 0.75 | 0.225 | 0.575 | 0.3 | 0.75 | 0.15 | 0.5 | 0.4 | 0.75 | 0.85 | 0.35 | 0.95 |
Sword (Mounted) | 1-handed | Cut | 35 | 40 | 45 | 80 | 0.15 | 0.5 | 0.425 | 0.75 | 0.225 | 0.575 | 0.3 | 0.75 | 0.15 | 0.5 | 0.4 | 0.75 | 0.85 | 0.35 | 0.95 |
Falchion | 1-handed | Cut | 50 | 40 | 55 | 80 | 0.2 | 0.55 | 0.475 | 0.8 | 0.2 | 0.55 | 0.3 | 0.8 | 0.2 | 0.55 | 0.45 | 0.8 | 0.9 | 0.35 | 1 |
Falchion (Mounted) | 1-handed | Cut | 50 | 40 | 55 | 80 | 0.2 | 0.55 | 0.475 | 0.8 | 0.2 | 0.55 | 0.3 | 0.8 | 0.2 | 0.55 | 0.45 | 0.8 | 0.9 | 0.35 | 1 |
Axe | 1-handed | Chop | 50 | 35 | 55 | 75 | 0.175 | 0.525 | 0.45 | 0.85 | 0.2 | 0.55 | 0.35 | 0.9 | 0.175 | 0.525 | 0.45 | 0.85 | 0.85 | 0.45 | 0.85 |
Hatchet | 1-handed | Chop | 40 | 30 | 55 | 70 | 0.125 | 0.475 | 0.45 | 0.8 | 0.2 | 0.55 | 0.35 | 0.85 | 0.125 | 0.475 | 0.45 | 0.8 | 0.8 | 0.45 | 0.9 |
Cudgel | 1-handed | Blunt | 30 | 25 | 30 | 55 | 0.125 | 0.475 | 0.4 | 0.7 | 0.2 | 0.55 | 0.3 | 0.7 | 0.125 | 0.475 | 0.4 | 0.7 | 0.8 | 0.45 | 0.9 |
Short Sword | 1-handed | Slash | 35 | 40 | 40 | 65 | 0.125 | 0.475 | 0.4 | 0.65 | 0.225 | 0.575 | 0.3 | 0.65 | 0.125 | 0.475 | 0.4 | 0.65 | 0.8 | 0.35 | 0.9 |
Mace | 1-handed | Blunt | 40 | 35 | 40 | 65 | 0.15 | 0.5 | 0.475 | 0.75 | 0.175 | 0.525 | 0.3 | 0.8 | 0.15 | 0.5 | 0.45 | 0.8 | 0.85 | 0.45 | 0.95 |
Morning Star | 1-handed | Blunt | 40 | 35 | 40 | 65 | 0.15 | 0.5 | 0.475 | 0.75 | 0.2 | 0.55 | 0.3 | 0.8 | 0.15 | 0.5 | 0.45 | 0.8 | 0.85 | 0.45 | 0.95 |
Warhammer | 1-handed | Blunt | 45 | 30 | 50 | 80 | 0.2 | 0.55 | 0.5 | 0.9 | 0.2 | 0.55 | 0.3 | 0.9 | 0.15 | 0.5 | 0.5 | 0.9 | 1 | 0.45 | 1.15 |
One Handed Spear | 1-handed | Cut | 40 | 50 | 30 | 80 | 0.25 | 0.6 | 0.375 | 0.9 | 0.24 | 0.59 | 0.3 | 0.85 | 0.25 | 0.6 | 0.45 | 0.9 | 0.8 | 0.5 | 1.15 |
Rapier | 1-handed | Cut | 30 | 50 | 35 | 55 | 0.12 | 0.47 | 0.425 | 0.75 | 0.2 | 0.55 | 0.3 | 0.75 | 0.12 | 0.47 | 0.4 | 0.75 | 0.6 | 0.35 | 0.95 |
Pickaxe | 1-handed | Chop | 40 | 35 | 50 | 70 | 0.125 | 0.475 | 0.45 | 0.8 | 0.175 | 0.525 | 0.3 | 0.85 | 0.125 | 0.475 | 0.425 | 0.8 | 0.8 | 0.45 | 1 |
Shovel | 1-handed | Blunt | 30 | 45 | 45 | 70 | 0.175 | 0.525 | 0.475 | 0.8 | 0.175 | 0.525 | 0.3 | 0.85 | 0.175 | 0.525 | 0.425 | 0.8 | 0.85 | 0.5 | 1 |
Sledgehammer | 1-handed | Blunt | 40 | 30 | 50 | 70 | 0.2 | 0.55 | 0.525 | 0.9 | 0.2 | 0.55 | 0.3 | 0.9 | 0.2 | 0.55 | 0.45 | 0.9 | 0.95 | 0.5 | 1.1 |
*Note on heavy windups: all weapons go through a holding period which is .35 seconds. For clarity we've combined this value and the windup time to produce the "effective" heavy wind up time for heavies, this value is omitted for base windup otherwise. This may produce inconsistencies with patch notes. We've opted to go with what the patch notes say to the best of our ability to avoid confusion.
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