Footman

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The Footman represents a medium-armored class with more health than a Vanguard and more speed than a Knight. The Footman takes an additional 17.5% damage from chop weapons and an additional 35% damage from blunt weapons.

Footmen have the Sprint Charge special ability which can be activated when running and will cause the Footman to quickly run forward dealing damage to anyone in their way.

Sub-Classes

The Footman has three subclasses:

  • Poleman
  • Man At Arms
  • Engineer

Description of the Sub-Classes

Poleman

Poleman.png

"Melee support that keeps opponents at a distance with impressively long shafts"

Perks

Poleman Perks
+ 25% bonus sprint attack damage
- Vulnerable to ranged attacks

Special Ability

Bandage Kit: A supply of bandage kits that can be thrown toa llies to heal them.

Weapons

Poleman Weapons
Primary Secondary Item
Halberd Knife Spike Wall
Polehammer Hatchet
Spear Shortsword
Glaive Cudgel

Man-at-Arms

Man at Arms.png

"Agile and balanced fighter with a one-handed weapon and shield"

Perks

Man-at-Arms Perks
+ 10% Faster movement speed with 1 hand weapons
+ Reduce dash cool down 50%
- Lacks single shot power

Special Ability

Bandage Kit: A supply of bandage kits that can be thrown to allies in order to heal them.

Weapons

Man-at-Arms Weapons
Primary Secondary Tertiary
Sword Knife Medium Shield
Morning Star Axe
Falchion Shortsword
One-Handed Spear Mace
Rapier


Field Engineer

FieldEngineer.png

"Able to build a variety of battlefield support structures and not afraid to get his hands dirty"

Perks

Engineer Perks
+ Reviving a teammate heals you 25%
+ 100% bonus damage to breakables
- Vulnerable in direct combat

Special Ability

Bandage Kit: A supply of bandage kits that can be thrown toa llies to heal them.

Weapons

Engineer Weapons
Primary Secondary Item
Sledgehammer Spike Trap Barricade
Shovel Bear Trap
Pick Axe

Skins

Agatha

Armour

Helmets

Weapon-Specific

Mason

Armour

Helmets

Weapon-Specific